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V - the class used to represent triangle verticespublic interface CorneredTriangle<V>
Interface for triangles of a mesh.
An arbitrary type may be used to identify indices, and the corners
can be identified through their index. For coordinates of the
corner, the corresponding LocatedMesh should be queried.
| Method Summary | |
|---|---|
V |
getCorner(int index)
Get specified corner. |
| Method Detail |
|---|
V getCorner(int index)
index - the index of the corner requested
IndexOutOfBoundsException - unless 0 <= index < 3
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